In the game, players climb a ladder of achievements, always striving to get from one level to the next. And while this team as a whole had not worked on a game together before, they did have the benefit of learning from the wisdom of games such as Mafia Wars, poker, and FarmVille. They focused on doing quality 3-D graphics, which is something that a lot of Facebook games are missing. So Cafe World had more time to cook than usual.įrom the start, the team created playable prototypes so that they could constantly judge whether their ideas were working out. Zynga typically spends three to six months on its games. But this kind of game resembles a mobile game, where the timeline is much shorter.
![play cafe world game play cafe world game](https://cdn.tarskitheme.com/com.melesta.coffeeshop-header.png)
Normally, console games take a couple of years and $10 million to develop. The Clubhouse Studio team polished the game for five months. These games are only related on the surface as food-related games.” It’s about cooking and running a restaurant, while Restaurant City is built around a trading mechanic. I would compare it to Diner Dash or Cooking Mama. “A clone of Restaurant City?” said Sehgal. You return to the game when the cooking is done and serve it to the customers.
![play cafe world game play cafe world game](https://res.dayoutwiththekids.co.uk/image/upload/w_1500,h_420,q_85,c_fill/w_800,h_450,q_75,c_fill/v1594047013/attractions/t/the-mad-house-play-and-party-world-20200f28/33064-the-mad-house-play-and-party-world-reading-01.jpg)
You select a dish, buy the ingredients for it, and then cook it over a period of time. Sehgal describes his title as an “ultimate cooking and restaurant empire building game.” The player actively participates in cooking dishes for the restaurant and does so in a social way. From one view, it certainly looks like Zynga just cloned the Playfish game.īut Sehgal says that the game really has a different game mechanic at its core. Rival social game maker Playfish had pioneered the food genre on Facebook with a game called Restaurant City. Of course, the team didn’t have to look far for inspiration. Sehgal himself considered himself to be a “web guy, not a game guy.” The team included 25 producers, product managers, game designers, artists and programmers - all from a variety of backgrounds, not just video games.
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Sehgal led a team that conceptualized how to go after the category of food/restaurant-themed game.
![play cafe world game play cafe world game](https://irene1975y.files.wordpress.com/2009/11/image1.png)
Now it has more than 500, counting about 100 contractors. Back then, the company had less than 200 employees. Sehgal, a former casual games creator at MTV Networks, joined San Francisco-based Zynga in April.